﻿using UnityEngine;
using System.Collections;
using DICE_GS;

public class InventoryCount : MonoBehaviour {
   
	// Use this for initialization
	void Start () {
        UILabel count= gameObject.GetComponent<UILabel>();
        count.text = MyInfo.Instance.MyUnitsList.Count + " / " + (CGSettingDataManager.Instance.GetInventoryExtendCount() + MyInfo.Instance.AdditionalInvenCount);
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
